gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders

Submitted by Timothy Arceri on May 22, 2018, 12:30 a.m.

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Reviewer None
Submitted May 22, 2018, 12:30 a.m.
Last Updated May 22, 2018, 12:59 a.m.
Revision 2

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