Patches

Show patches with: Submitter = Timothy Arceri       |    State = Action Required       |    Archived = No   
Patch A F R T Date Submitter Delegate State
glx: make sure contexts are destroyed before we exit the test 2019-04-12 Timothy Arceri New
glsl-1.10: test unreachable code in a loop is not accessed 1 2019-03-21 Timothy Arceri New
[1/2] glsl-1.10: test unrolling loops with variable iteration limits 2018-12-07 Timothy Arceri New
[v2] ARB_vertex_attrib_64bit: add doubles support to attributes test 1 2018-06-25 Timothy Arceri New
[3/3] glsl-1.50: test compat built in constants 1 2018-05-29 Timothy Arceri New
gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders 1 2018-05-25 Timothy Arceri New
[v2] gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders 1 2018-05-22 Timothy Arceri New
gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders 2018-05-22 Timothy Arceri New
ext_packed_float: Add a test that queries GL_RGBA_SIGNED_COMPONENTS_EXT 2018-05-09 Timothy Arceri New
[3/4] glsl-1.20: move the parameter out tests to glsl-1.20 2018-04-09 Timothy Arceri New
arb_enhanced_layouts: test packing of floats in the same slots as an array 2017-10-10 Timothy Arceri New
glsl: update assumption in array out of bounds test 2017-03-30 Timothy Arceri New
arb_gpu_shader_fp64: simple double varyings test on GL4.4 2016-05-26 Timothy Arceri New
arb_sample_shading: run tests concurrently 2016-02-14 Timothy Arceri New
arb_shader_image_load_store: test duplicate format qualifier more thoroughly 2016-01-20 Timothy Arceri New
[1/2] arb_program_interface_query: add more arrays of arrays tests 2015-07-04 Timothy Arceri New