Patches

Show patches with: Submitter = Ilia Mirkin       |    State = Action Required       |    Archived = No   
Patch A F R T Date Submitter Delegate State
arb_texture_stencil8: test updating just stencil of a z32f_s8 texture 2019-08-28 Ilia Mirkin New
[v2] ext_color_buffer_float: check fp32 blend enforcement 2019-02-16 Ilia Mirkin New
[2/2] ext_color_buffer_float: check fp32 blend enforcement 1 2019-02-13 Ilia Mirkin New
[1/2] util: make it easier to use probe functions on ES 1 2019-02-13 Ilia Mirkin New
tex-miplevel-selection: use EXT_framebuffer_object 2018-12-28 Ilia Mirkin New
[v2] glsl-1.30: add tests for using immediates in common operations 1 2018-04-27 Ilia Mirkin New
[v2] textureSize: try retrieving multiple components to tickle a driver bug 1 2018-04-27 Ilia Mirkin New
textureSize: try retrieving multiple components to tickle a driver bug 2018-04-21 Ilia Mirkin New
add tests for using immediates in common operations 1 2018-04-21 Ilia Mirkin New
[v2] fbo: add a test for blending with float special values 2017-11-04 Ilia Mirkin New
fbo: add a test for blending with float special values 1 2017-11-04 Ilia Mirkin New
arb_shader_clock: add test that doesn't require advanced features 2017-04-09 Ilia Mirkin New
egl_mesa_platform_surfaceless: don't fail build with old headers 2016-10-19 Ilia Mirkin New
arb_texture_view: convert remainder of rendering_* to work with GLES 2016-09-18 Ilia Mirkin New
arb_texture_view: start converting for GL_OES_texture_view friendliness 2016-09-17 Ilia Mirkin New
arb_viewport_array: rework tests to work with GL_OES_viewport_array 1 2016-09-16 Ilia Mirkin New
arb_texture_barrier: use itertools.product instead of nested loops 2016-07-22 Ilia Mirkin New
arb_shader_texture_image_samples: add imageSamples execution test 2016-07-01 Ilia Mirkin New
[2/2] add GL_EXT_window_rectangles tests 2016-06-12 Ilia Mirkin New
ES 3.00: add a test to ensure that 'buffer' is a legal variable name 2016-04-09 Ilia Mirkin New
compute: add an execution test for shared atomics 2016-02-18 Ilia Mirkin New
[v2] es2_compat: run glReleaseShaderCompiler before link and use a builtin 2016-02-07 Ilia Mirkin New
es2_compat: run glReleaseShaderCompiler and use a builtin 2016-02-06 Ilia Mirkin New
arb_fb_no_attach: check that multi-sampling produces the right samples 2016-02-02 Ilia Mirkin New
arb_fb_no_attach: add multisampling subtests 2016-01-31 Ilia Mirkin New
[2/2] ssbo: add basic write test to demo shader_runner feature 2016-01-14 Ilia Mirkin New
[1/2] shader_runner: add basic ssbo probing support 2016-01-14 Ilia Mirkin New
vbo: allow specifying different formats 2015-12-09 Ilia Mirkin New
add test for kepler texture waw hazard 2015-12-08 Ilia Mirkin New
glsl-1.10: add a test that has an a while loop with unconditional return 1 2015-12-02 Ilia Mirkin New
astc: avoid deleting a random texture 2015-11-22 Ilia Mirkin New
texture-integer: use usampler/uint value 2015-11-21 Ilia Mirkin New
[v2] glsl-es-3.10: add a test for helper invocations 2015-11-12 Ilia Mirkin New
vbo: allow specifying different formats 2015-10-13 Ilia Mirkin New
tess: avoid reading past the end of the gl_in array 2015-07-29 Ilia Mirkin New
arb_dsa: avoid non-determinism in create-programpipelines subtests 2015-06-18 Ilia Mirkin New
arb_gpu_shader_fp64: verify function parameter overloads 2015-06-17 Ilia Mirkin New
dsa: avoid stencil8 in gettextureimage-formats 2015-05-23 Ilia Mirkin New
texsubimage-depth-formats: check for ARB_depth_buffer_float 2015-03-16 Ilia Mirkin New
amd_compressed_atc_texture: add miptree test 2015-03-02 Ilia Mirkin New
arb_texture_storage: allow for depth component formats to be unsupported 2014-08-10 Ilia Mirkin New