Patches

Show patches with: Submitter = Chris Forbes       |    State = Action Required       |    Archived = No   
Patch A F R T Date Submitter Delegate State
[Mesa-dev,2/2] i965: Advertise 8 subpixel bits always. 3 2016-11-07 Chris Forbes New
[Mesa-dev,4/4] docs: Note that OES_texture_cube_map_array is done. 2016-05-31 Chris Forbes New
[Mesa-dev,3/4] mesa: Allow relax various desktop-only checks for cube arrays 2016-05-31 Chris Forbes New
[Mesa-dev,2/4] glsl: Add support for cube arrays in ES. 2016-05-31 Chris Forbes New
[Mesa-dev,1/4] mesa: Add scaffolding for OES_texture_cube_map_array 2016-05-31 Chris Forbes New
[Mesa-dev] i965: ir: dump floats as %-g rather than %f, so we can see denormals 1 2016-02-11 Chris Forbes New
[Mesa-dev,7/7] vbo: cache/memoize the result of vbo_get_minmax_indices 1 2016-01-08 Chris Forbes New
[Mesa-dev] glsl: when generating out/inout parameter fixups, do indexing before the call 2015-07-31 Chris Forbes New
[Mesa-dev,3/3] glsl: Disallow use of interface block names for other purposes 2014-11-29 Chris Forbes New
[Mesa-dev,1/3] glsl: Disallow `pragma STDGL invariant(all)` in fragment shaders 2014-11-29 Chris Forbes New
[Mesa-dev] i965/Gen6-7: Do not replace texcoords with point coord if not drawing points 2014-11-25 Chris Forbes New
[Mesa-dev] i965/Gen6-7: Do not replace texcoords with point coord if not drawing points 2014-11-24 Chris Forbes New
[Mesa-dev] i965/blorp: Fix hiz ops on MSAA surfaces 2014-11-18 Chris Forbes New
[Mesa-dev] i965/blorp: Fix hiz ops on MSAA surfaces 2014-11-04 Chris Forbes New
[Mesa-dev,2/4] i965/disasm: Add missing message type for Gen7 DP untyped surface read 2014-10-12 Chris Forbes New
[Mesa-dev,1/4] i965: Correctly use ABO count to trigger flagging of new surfaces. 2014-10-12 Chris Forbes New
[Mesa-dev,RESEND,7/7] i965: No longer reemit textures on BRW_NEW_UNIFORM_BUFFER 2014-10-01 Chris Forbes New
[Mesa-dev,RESEND,4/7] i965: Add new dirty flag for new TexBOs. 2014-10-01 Chris Forbes New
[Mesa-dev,RESEND,3/7] mesa: Mark buffer objects that are used as TexBOs 2014-10-01 Chris Forbes New
[Mesa-dev,RESEND,2/7] mesa: Mark buffer objects which are bound as UBOs 2014-10-01 Chris Forbes New
[Mesa-dev,4/4] i965: Suppress re-flagging of BRW_NEW_UNIFORM_BUFFER while emitting UBO state. 2014-09-23 Chris Forbes New
[Mesa-dev,RFC,56/56] glsl: allow indexing of gl_out with gl_InvocationID even if length not known 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,55/56] glsl: Account for extra level of arrayness when linking VS->TES 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,54/56] glsl: fix linker with no tcs 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,51/56] glsl: Add builtin barrier() function 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,50/56] glsl: Add ir node for barrier 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,49/56] glsl: Analyze TES usage of gl_ClipDistance 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,48/56] glsl: Support patch variables in varying packing 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,47/56] glsl: support separate vertex count for producer when linking 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,46/56] glsl: Push vertex count determination down one level 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,45/56] glsl: Support patch variables in ir_set_program_inouts 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,44/56] glsl: pass shader stage to lower_output_reads and handle tess control 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,43/56] glsl: Require tess input/output blocks to be arrays 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,42/56] glsl: make gl_PatchVerticesIn a system value 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,41/56] glsl: properly size unsized arrays in tess stages 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,40/56] glsl: Restrict indexing for writes to TCS outputs to gl_InvocationID 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,39/56] glsl: Fix linking of VS outputs to TCS inputs 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,38/56] glsl: more implicit sizing probably junk 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,37/56] glsl: Add builtin constants for ARB_tessellation_shader 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,36/56] glsl: Allow nonconst indexing of arrays where we can work out an implicit size 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,35/56] glsl: Add missing newlines to various resource limit errors 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,34/56] glsl: relax unsized input/output block arrays for TCS/TES 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,33/56] glsl: Don't lower indexing with gl_InvocationID in the TCS to cond assign 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,32/56] glsl: Make stand-alone compiler work with tessellation shaders. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,31/56] glsl: Add builtin uniforms for default inner/outer tess levels 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,29/56] glsl: keep track of which inputs/outputs are per-patch 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,28/56] glsl: patch in/out qualifier 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,27/56] glsl: lower_tess_level: Use writemask instead of vector insert op for consta... 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,26/56] glsl: Lower gl_TessLevel* from float[n] to vecn. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,25/56] glsl: Make lower_clip_distance work with tessellation shaders. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,24/56] glsl: Allow tess control and tess eval shaders without VS if separate 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,23/56] glsl: Allow linking of tessellation shaders. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,22/56] glsl: Add tessellation shader parsing support. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,21/56] glsl: Add tessellation shader defines and built-in variables. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,20/56] vbo: Add patch size to primitive structure. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,19/56] mesa: add system value for gl_PatchVerticesIn 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,18/56] mesa: Support querying atomic counters referenced by tess stages 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,17/56] mesa: Add support for UNIFORM_BLOCK_REFERENCED_BY_TESS_*_SHADER 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,16/56] mesa/program: Add misc tessellation shader support. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,15/56] mesa/main: Add misc tessellation shader stuff. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,14/56] mesa/main: Add tessellation shader getters. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,13/56] mesa/main: Allow setting of patch parameters. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,12/56] mesa: Add tessellation shader builtin varyings. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,11/56] mesa: Require VS if TCS or TES is present in pipeline 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,10/56] mesa: Generalize sso stage interleaving check for tess 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,09/56] mesa: Allow tess stages in glUseProgramStages 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,08/56] mesa: Support tess stages in glGetProgramPipelineiv 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,07/56] mesa: Allow drawing of patch primitives 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,05/56] mesa/main: Add tessellation shader state and limits 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,04/56] mesa: Add tessellation shader enums 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,03/56] mesa/main: Add tessellation shader structs 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,01/56] mapi: Add ARB_tessellation_shader 2014-09-21 Chris Forbes New
[Mesa-dev] mesa: fix type-P format examples to match actual formats 2014-03-19 Chris Forbes New
[Mesa-dev] i965/Gen7: Fix HiZ ops for MSAA depth 2014-02-08 Chris Forbes New
[Mesa-dev,12/12] docs: Note that ARB_fragment_layer_viewport is done in 10.1 relnotes 2014-01-25 Chris Forbes New
[Mesa-dev,11/12] docs: Mark ARB_fragment_layer_viewport as done on i965. 2014-01-25 Chris Forbes New
[Mesa-dev,10/12] i965: Enable ARB_fragment_shader_viewport for Gen7+ core. 2014-01-25 Chris Forbes New
[Mesa-dev,09/12] i965/fs: Add support for gl_ViewportIndex input 2014-01-25 Chris Forbes New
[Mesa-dev,08/12] i965/fs: Add support for gl_Layer input 2014-01-25 Chris Forbes New