Patches

Show patches with: State = Action Required       |    Archived = No   
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Patch A F R T Date Submitter Delegate State
[Mesa-dev,10/11] mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRGB 2014-09-16 Dave Airlie New
[Mesa-dev,08/11] mesa: Tweak unpack name for MESA_FORMAT_R8G8B8X8_SNORM 2014-09-16 Dave Airlie New
[Mesa-dev,07/11] util: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB} aliases 2014-09-16 Dave Airlie New
[Mesa-dev,04/11] mesa: Add MESA_FORMAT_A8L8_{SNORM,SRGB} 2014-09-16 Dave Airlie New
[Mesa-dev,03/11] util: Define PIPE_FORMAT_{LA, AL, RG, GR}nn aliases 2014-09-16 Dave Airlie New
[Mesa-dev] util: move shared rgtc code to util 2014-09-16 Dave Airlie New
[Mesa-dev,v2] replace file specific compiler optimization with inline attibute 2014-09-12 Marc Dietrich New
[Mesa-dev] - fixing bug 83570...idiv by zero now returns zero instead of throwing a integer divis... 2014-09-12 Robert Conde New
[Mesa-dev] replace file specific compiler optimization with inline attibute 2014-09-11 Marc Dietrich New
[Mesa-dev,Bug,83669] fix build with gcc link time optimizer 2014-09-11 bugzilla-daemon@freedesktop.org New
[Mesa-dev] mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC 2014-09-10 Brian Paul New
[Mesa-dev,Bug,83669] fix build with gcc link time optimizer 2014-09-10 bugzilla-daemon@freedesktop.org New
[Mesa-dev,4/5] i965: just avoid warnings with fp64 2014-09-04 Dave Airlie New
[Mesa-dev,3/5] glsl: support double when constructing matrix from scalar 2014-09-04 Dave Airlie New
[Mesa-dev,2/5] glsl: support array constructors for double arrays 2014-09-04 Dave Airlie New
[Mesa-dev,1/5] glsl: support double in ir_binop_vector_extract 2014-09-04 Dave Airlie New
[Mesa-dev,15/20] glsl: support double increment in ir_loop controls 2014-09-04 Dave Airlie New
[Mesa-dev,14/20] glsl: add double support to constant propagation pass 2014-09-04 Dave Airlie New
[Mesa-dev,13/20] glsl: fixes to implicit conversions required by GL_ARB_gpu_shader_fp64 2014-09-04 Dave Airlie New
[Mesa-dev,12/20] glsl: validate output types for shader stages 2014-09-04 Dave Airlie New
[Mesa-dev,11/20] glsl: lower double optional passes 2014-09-04 Dave Airlie New
[Mesa-dev,09/20] glsl/lower_instructions: add double lowering passes 2014-09-04 Dave Airlie New
[Mesa-dev,08/20] glsl: enable/disable certain lowering passes for doubles 2014-09-04 Dave Airlie New
[Mesa-dev,07/20] glsl: add double support 2014-09-04 Dave Airlie New
[Mesa-dev,05/20] mesa: add double uniform support. (v2) 2014-09-04 Dave Airlie New
[Mesa-dev,04/20] glsl: add double type 2014-09-04 Dave Airlie New
[Mesa-dev,03/20] mesa: add mesa_type_is_double helper function (v2) 2014-09-04 Dave Airlie New
[Mesa-dev,01/20] glapi: add ARB_gpu_shader_fp64 (v2) 2014-09-04 Dave Airlie New
[Mesa-dev,1/2] Eliminate several cases of multiplication in arguments to calloc 2014-09-03 Carl Worth New
[Mesa-dev] i965: possible typo in ir_unop_f2b case. 2014-09-01 Dave Airlie New
[Mesa-dev] mesa: fix fallback texture for cube map array 2014-08-28 sroland@vmware.com New
[Mesa-dev] mapi/glapi/gen/gl_API.xml: Summer cleanup. 2014-08-22 Olivier Galibert New
[Mesa-dev] glsl/glsl_parser_extras: Handle GLSL 4.50 2014-08-22 Olivier Galibert New
[Mesa-dev] glsl: uniform sampler should occupy 1 location 2014-08-21 Micael Dias New
[Mesa-dev] mesa/{version, getstring}: Future-proof version handling 2014-08-21 Olivier Galibert New
[Mesa-dev,2/2] mesa/st: add ARB_texture_view support 2014-08-20 Jose Fonseca New
[Mesa-dev,PATCHv3,16/16] i965: enable threaded precompile 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,15/16] i965: refactor do_wm_prog 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,14/16] i965: refactor do_gs_prog 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,13/16] i965: refactor do_vs_prog 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,12/16] i965: add drirc option multithread_glsl_compiler 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,11/16] mesa: add infrastructure for threaded shader compilation 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,10/16] mesa: protect the debug state with a mutex 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,09/16] glsl: integrate with the singleton thread pool 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,06/16] util: allow the thread pool to be used as a singleton 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,05/16] util: add a generic thread pool data structure 2014-08-20 Chia-I Wu New
[Mesa-dev] i965: Add blorp fast clear back 2014-08-20 Kristian H. Kristensen New
[Mesa-dev] glcpp: Don't use alternation in the lookahead for empty pragmas. 2014-08-18 Carl Worth New
[Mesa-dev,Bug,79629,dri3] piglit glx_GLX_ARB_create_context_current_with_no_framebuffer fails 2014-08-15 bugzilla-daemon@freedesktop.org New
[Mesa-dev,04/11] glsl: add double type 2014-08-14 Dave Airlie New
[Mesa-dev,03/11] mesa: add mesa_type_is_double helper function 2014-08-14 Dave Airlie New
[Mesa-dev,02/11] mesa: add ARB_gpu_shader_fp64 extension info 2014-08-14 Dave Airlie New
[Mesa-dev,01/11] glapi: add ARB_gpu_shader_fp64 2014-08-14 Dave Airlie New
[Mesa-dev] scons: do not include headers when parsing the sources lists 2014-08-13 Jose Fonseca New
[Mesa-dev,12/12] i965: Implement fast color clears using meta operations 2014-08-12 Kristian H. Kristensen New
[Mesa-dev,09/12] i965: Move pre-draw resolve buffers to dd::UpdateState 2014-08-12 Kristian H. Kristensen New
[Mesa-dev,08/12] i965: Rename intelValidateState to intel_update_state 2014-08-12 Kristian H. Kristensen New
[Mesa-dev,06/12] i965: Add optimization pass to let us use the replicate data message 2014-08-12 Kristian H. Kristensen New
[Mesa-dev,02/12] i965: Add an option to not generate the SIMD8 fragment shader 2014-08-12 Kristian H. Kristensen New
[Mesa-dev,01/12] i965: Assign PS kernel start pointers when we decide which kernels to use 2014-08-12 Kristian H. Kristensen New
[Mesa-dev] glxgears_pixmap: destroy correct pixmap id 2014-08-11 Nathan Kidd New
[Mesa-dev] i965: Enable EWA anisotropic filtering algorithm for isotropic case 2014-08-11 Pavel Popov New
[Mesa-dev,7/8] mesa: fix assertion in _mesa_drawbuffers() 2014-08-11 Pavel Popov New
[Mesa-dev,7/6] glsl/glcpp: Add testing of illegal characters in macro replacement lists 2014-08-07 Carl Worth New
[Mesa-dev,5/6,v2.] glsl/glcpp: Emit an error for any illegal GLSL character. 2014-08-07 Carl Worth New
[Mesa-dev] Merging VC4 driver 2014-08-06 Eric Anholt New
[Mesa-dev,5/6] glsl/glcpp: Emit an error for any illegal GLSL character. 2014-08-05 Carl Worth New
[Mesa-dev,4/6] glsl/glcpp: Remove illegal characters from tests 2014-08-05 Carl Worth New
[Mesa-dev,3/6] glsl/glcpp: Exhaustively test all legal characters in GLSL 2014-08-05 Carl Worth New
[Mesa-dev,2/6] glsl/glcpp: Allow vertical tab and form feed characters in GLSL 2014-08-05 Carl Worth New
[Mesa-dev,1/6] glsl/glcpp: Add testing for no space between macro name and replacement list 2014-08-05 Carl Worth New
[Mesa-dev] RFC: glsl/glcpp: Allow for '#' characters to appear in shader body 2014-08-05 Carl Worth New
[Mesa-dev] mesa: make vertex array type error checking a little more efficient 2014-08-05 Matthew McClure New
[Mesa-dev] targets/dri: link with mesautil 2014-08-04 sroland@vmware.com New
[Mesa-dev,1/6] targets/egl-static: link with libmesautil.la 2014-08-04 Brian Paul New
[Mesa-dev,1/2] winsys/sw/dri: silence void pointer arithmetic warning 2014-08-04 Brian Paul New
[Mesa-dev,1/2] c11/threads: add missing brackets around _MTX_INITIALIZER_NP 2014-08-01 Emil Velikov New
[Mesa-dev] RFC: glsl/glcpp: Allow for '#' characters to appear in shader body 2014-07-31 Carl Worth New
[Mesa-dev] glsl/glcp: Rename all token names to have a _TOK suffix 2014-07-30 Carl Worth New
[Mesa-dev] glsl/glcpp: Rename ERROR to ERROR_TOKEN. 2014-07-30 Jose Fonseca New
[Mesa-dev,17/29] swrast: Fix a bug with Multiple Render Targets. 2014-07-29 Emil Velikov New
[Mesa-dev,9/9] glsl: Add tests for minmax prune 2014-07-29 Petri Latvala New
[Mesa-dev,8/9] glsl: Add support for do_minmax_prune in test_optpass 2014-07-29 Petri Latvala New
[Mesa-dev,7/9] glsl: Add min and max IR sexp creation functions to test_case_generator.py 2014-07-29 Petri Latvala New
[Mesa-dev,6/9] glsl: Add const_vec4 IR sexp creation function to test_case_generator.py 2014-07-29 Petri Latvala New
[Mesa-dev,5/9] glsl: Generalize assignment and declaration IR sexp creation functions 2014-07-29 Petri Latvala New
[Mesa-dev,4/9] glsl: Make compare_ir sort expression operands for commutative operations 2014-07-29 Petri Latvala New
[Mesa-dev,3/9] glsl: Refactor the python test case generator 2014-07-29 Petri Latvala New
[Mesa-dev,2/9] glsl: Fix directory handling in optimization-test 2014-07-29 Petri Latvala New
[Mesa-dev,1/9] glsl: Optimize min/max expression trees 2014-07-29 Petri Latvala New
[Mesa-dev] v3: Extend the public VDPAU API to support HEVC Decoding 2014-07-28 José Hiram Soltren New
[Mesa-dev] Experiment: Compiling Mesa with Meson 2014-07-27 Jussi Pakkanen New
[Mesa-dev] Extend the public VDPAU API to support HEVC Decoding 2014-07-25 José Hiram Soltren New
[Mesa-dev,v2] mesa: Fix glDrawBuffer/glDrawBuffers logic in _mesa_drawbuffer. 2014-07-25 Pavel Popov New
[Mesa-dev] mesa/imports.h: VS2013 doesn't provide strcasecmp 2014-07-24 Alon Levy New
[Mesa-dev] util: Fix fallback iround handling of integral inputs 2014-07-23 Richard Sandiford New
[Mesa-dev,v2] mesa: Fix glDrawBuffer/glDrawBuffers logic in _mesa_drawbuffer. 2014-07-23 Pavel Popov New
[Mesa-dev,v2,6/7] mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRGB 2014-07-22 Richard Sandiford New
[Mesa-dev,v2,5/7] mesa: Fix _mesa_texstore_signed_rgb?8888 for big-endian. 2014-07-22 Richard Sandiford New
[Mesa-dev,v2,4/7] mesa: Fix alpha component in unpack_R8G8B8X8_SRGB. 2014-07-22 Richard Sandiford New
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