Patches

Show patches with: State = Action Required       |    Archived = No   
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Patch A F R T Date Submitter Delegate State
[Mesa-dev,1/6] glsl/glcpp: Add testing for no space between macro name and replacement list 2014-08-05 Carl Worth New
[Mesa-dev,2/6] glsl/glcpp: Allow vertical tab and form feed characters in GLSL 2014-08-05 Carl Worth New
[Mesa-dev,3/6] glsl/glcpp: Exhaustively test all legal characters in GLSL 2014-08-05 Carl Worth New
[Mesa-dev,4/6] glsl/glcpp: Remove illegal characters from tests 2014-08-05 Carl Worth New
[Mesa-dev,5/6] glsl/glcpp: Emit an error for any illegal GLSL character. 2014-08-05 Carl Worth New
[Mesa-dev] Merging VC4 driver 2014-08-06 Eric Anholt New
[Mesa-dev,5/6,v2.] glsl/glcpp: Emit an error for any illegal GLSL character. 2014-08-07 Carl Worth New
[Mesa-dev,7/6] glsl/glcpp: Add testing of illegal characters in macro replacement lists 2014-08-07 Carl Worth New
[Mesa-dev,7/8] mesa: fix assertion in _mesa_drawbuffers() 2014-08-11 Pavel Popov New
[Mesa-dev] i965: Enable EWA anisotropic filtering algorithm for isotropic case 2014-08-11 Pavel Popov New
[Mesa-dev] glxgears_pixmap: destroy correct pixmap id 2014-08-11 Nathan Kidd New
[Mesa-dev,01/12] i965: Assign PS kernel start pointers when we decide which kernels to use 2014-08-12 Kristian H. Kristensen New
[Mesa-dev,02/12] i965: Add an option to not generate the SIMD8 fragment shader 2014-08-12 Kristian H. Kristensen New
[Mesa-dev,06/12] i965: Add optimization pass to let us use the replicate data message 2014-08-12 Kristian H. Kristensen New
[Mesa-dev,08/12] i965: Rename intelValidateState to intel_update_state 2014-08-12 Kristian H. Kristensen New
[Mesa-dev,09/12] i965: Move pre-draw resolve buffers to dd::UpdateState 2014-08-12 Kristian H. Kristensen New
[Mesa-dev,12/12] i965: Implement fast color clears using meta operations 2014-08-12 Kristian H. Kristensen New
[Mesa-dev] scons: do not include headers when parsing the sources lists 2014-08-13 Jose Fonseca New
[Mesa-dev,01/11] glapi: add ARB_gpu_shader_fp64 2014-08-14 Dave Airlie New
[Mesa-dev,02/11] mesa: add ARB_gpu_shader_fp64 extension info 2014-08-14 Dave Airlie New
[Mesa-dev,03/11] mesa: add mesa_type_is_double helper function 2014-08-14 Dave Airlie New
[Mesa-dev,04/11] glsl: add double type 2014-08-14 Dave Airlie New
[Mesa-dev,Bug,79629,dri3] piglit glx_GLX_ARB_create_context_current_with_no_framebuffer fails 2014-08-15 bugzilla-daemon@freedesktop.org New
[Mesa-dev] glcpp: Don't use alternation in the lookahead for empty pragmas. 2014-08-18 Carl Worth New
[Mesa-dev] i965: Add blorp fast clear back 2014-08-20 Kristian H. Kristensen New
[Mesa-dev,PATCHv3,05/16] util: add a generic thread pool data structure 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,06/16] util: allow the thread pool to be used as a singleton 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,09/16] glsl: integrate with the singleton thread pool 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,10/16] mesa: protect the debug state with a mutex 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,11/16] mesa: add infrastructure for threaded shader compilation 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,12/16] i965: add drirc option multithread_glsl_compiler 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,13/16] i965: refactor do_vs_prog 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,14/16] i965: refactor do_gs_prog 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,15/16] i965: refactor do_wm_prog 2014-08-20 Chia-I Wu New
[Mesa-dev,PATCHv3,16/16] i965: enable threaded precompile 2014-08-20 Chia-I Wu New
[Mesa-dev,2/2] mesa/st: add ARB_texture_view support 2014-08-20 Jose Fonseca New
[Mesa-dev] mesa/{version, getstring}: Future-proof version handling 2014-08-21 Olivier Galibert New
[Mesa-dev] glsl: uniform sampler should occupy 1 location 2014-08-21 Micael Dias New
[Mesa-dev] glsl/glsl_parser_extras: Handle GLSL 4.50 2014-08-22 Olivier Galibert New
[Mesa-dev] mapi/glapi/gen/gl_API.xml: Summer cleanup. 2014-08-22 Olivier Galibert New
[Mesa-dev] mesa: fix fallback texture for cube map array 2014-08-28 sroland@vmware.com New
[Mesa-dev] i965: possible typo in ir_unop_f2b case. 2014-09-01 Dave Airlie New
[Mesa-dev,1/2] Eliminate several cases of multiplication in arguments to calloc 2014-09-03 Carl Worth New
[Mesa-dev,01/20] glapi: add ARB_gpu_shader_fp64 (v2) 2014-09-04 Dave Airlie New
[Mesa-dev,03/20] mesa: add mesa_type_is_double helper function (v2) 2014-09-04 Dave Airlie New
[Mesa-dev,04/20] glsl: add double type 2014-09-04 Dave Airlie New
[Mesa-dev,05/20] mesa: add double uniform support. (v2) 2014-09-04 Dave Airlie New
[Mesa-dev,07/20] glsl: add double support 2014-09-04 Dave Airlie New
[Mesa-dev,08/20] glsl: enable/disable certain lowering passes for doubles 2014-09-04 Dave Airlie New
[Mesa-dev,09/20] glsl/lower_instructions: add double lowering passes 2014-09-04 Dave Airlie New
[Mesa-dev,11/20] glsl: lower double optional passes 2014-09-04 Dave Airlie New
[Mesa-dev,12/20] glsl: validate output types for shader stages 2014-09-04 Dave Airlie New
[Mesa-dev,13/20] glsl: fixes to implicit conversions required by GL_ARB_gpu_shader_fp64 2014-09-04 Dave Airlie New
[Mesa-dev,14/20] glsl: add double support to constant propagation pass 2014-09-04 Dave Airlie New
[Mesa-dev,15/20] glsl: support double increment in ir_loop controls 2014-09-04 Dave Airlie New
[Mesa-dev,1/5] glsl: support double in ir_binop_vector_extract 2014-09-04 Dave Airlie New
[Mesa-dev,2/5] glsl: support array constructors for double arrays 2014-09-04 Dave Airlie New
[Mesa-dev,3/5] glsl: support double when constructing matrix from scalar 2014-09-04 Dave Airlie New
[Mesa-dev,4/5] i965: just avoid warnings with fp64 2014-09-04 Dave Airlie New
[Mesa-dev,Bug,83669] fix build with gcc link time optimizer 2014-09-10 bugzilla-daemon@freedesktop.org New
[Mesa-dev] mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC 2014-09-10 Brian Paul New
[Mesa-dev,Bug,83669] fix build with gcc link time optimizer 2014-09-11 bugzilla-daemon@freedesktop.org New
[Mesa-dev] replace file specific compiler optimization with inline attibute 2014-09-11 Marc Dietrich New
[Mesa-dev] - fixing bug 83570...idiv by zero now returns zero instead of throwing a integer divis... 2014-09-12 Robert Conde New
[Mesa-dev,v2] replace file specific compiler optimization with inline attibute 2014-09-12 Marc Dietrich New
[Mesa-dev] util: move shared rgtc code to util 2014-09-16 Dave Airlie New
[Mesa-dev,03/11] util: Define PIPE_FORMAT_{LA, AL, RG, GR}nn aliases 2014-09-16 Dave Airlie New
[Mesa-dev,04/11] mesa: Add MESA_FORMAT_A8L8_{SNORM,SRGB} 2014-09-16 Dave Airlie New
[Mesa-dev,07/11] util: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB} aliases 2014-09-16 Dave Airlie New
[Mesa-dev,08/11] mesa: Tweak unpack name for MESA_FORMAT_R8G8B8X8_SNORM 2014-09-16 Dave Airlie New
[Mesa-dev,10/11] mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRGB 2014-09-16 Dave Airlie New
[Mesa-dev,1/1] wayland-drm: Remove an unnecessary close() 2014-09-17 Singh, Satyeshwar New
[Mesa-dev,v4] glsl: Expand matrix flip optimization pass to cover more cases. 2014-09-19 Iago Toral Quiroga New
[Mesa-dev] i965/gen6: Enable GLSL 3.30 and OpenGL 3.3 2014-09-19 Mike Lothian New
[Mesa-dev] i965/gen6: Enable GLSL 3.30 and OpenGL 3.3 2014-09-19 Mike Lothian New
[Mesa-dev,RFC,01/56] mapi: Add ARB_tessellation_shader 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,03/56] mesa/main: Add tessellation shader structs 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,04/56] mesa: Add tessellation shader enums 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,05/56] mesa/main: Add tessellation shader state and limits 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,07/56] mesa: Allow drawing of patch primitives 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,08/56] mesa: Support tess stages in glGetProgramPipelineiv 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,09/56] mesa: Allow tess stages in glUseProgramStages 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,10/56] mesa: Generalize sso stage interleaving check for tess 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,11/56] mesa: Require VS if TCS or TES is present in pipeline 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,12/56] mesa: Add tessellation shader builtin varyings. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,13/56] mesa/main: Allow setting of patch parameters. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,14/56] mesa/main: Add tessellation shader getters. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,15/56] mesa/main: Add misc tessellation shader stuff. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,16/56] mesa/program: Add misc tessellation shader support. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,17/56] mesa: Add support for UNIFORM_BLOCK_REFERENCED_BY_TESS_*_SHADER 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,18/56] mesa: Support querying atomic counters referenced by tess stages 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,19/56] mesa: add system value for gl_PatchVerticesIn 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,20/56] vbo: Add patch size to primitive structure. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,21/56] glsl: Add tessellation shader defines and built-in variables. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,22/56] glsl: Add tessellation shader parsing support. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,23/56] glsl: Allow linking of tessellation shaders. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,24/56] glsl: Allow tess control and tess eval shaders without VS if separate 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,25/56] glsl: Make lower_clip_distance work with tessellation shaders. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,26/56] glsl: Lower gl_TessLevel* from float[n] to vecn. 2014-09-21 Chris Forbes New
[Mesa-dev,RFC,27/56] glsl: lower_tess_level: Use writemask instead of vector insert op for consta... 2014-09-21 Chris Forbes New
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