From b921bbbdb9d3d79d1ff487b4f3270fb675ba69d2 Mon Sep 17 00:00:00 2001
From: Guilherme Quentel Melo <gqmelo@gmail.com>
Date: Thu, 24 Mar 2016 03:13:30 -0300
Subject: [PATCH glx] glx: avoid memory leak when using indirect rendering
When multiple processes are using GL with indirect rendering a race
condition can make drawables refcount never drop to zero.
This situation could happen when there are many X clients using indirect GLX:
1 - client1: calls glXMakeCurrent
2 - client2: calls glXMakeCurrent
This is the first context switch for this client. So old_context_tag=0
3 - client1: calls glXRender
For the client, its context is already current.
For the server side lastGLContext points to client2's context.
Signed-off-by: Guilherme Quentel Melo <gqmelo@gmail.com>
---
glx/glxcmds.c | 15 +++++++++++++--
glx/glxext.c | 6 +++++-
2 files changed, 18 insertions(+), 3 deletions(-)
@@ -551,7 +551,7 @@ DoMakeCurrent(__GLXclientState * cl,
{
ClientPtr client = cl->client;
xGLXMakeCurrentReply reply;
- __GLXcontext *glxc, *prevglxc;
+ __GLXcontext *glxc, *prevglxc, *lastglxc = NULL;
__GLXdrawable *drawPriv = NULL;
__GLXdrawable *readPriv = NULL;
int error;
@@ -642,13 +642,24 @@ DoMakeCurrent(__GLXclientState * cl,
if (!(*prevglxc->loseCurrent) (prevglxc)) {
return __glXError(GLXBadContext);
}
- lastGLContext = NULL;
if (!prevglxc->isDirect) {
prevglxc->drawPriv = NULL;
prevglxc->readPriv = NULL;
}
}
+ /*
+ ** lastGLContext may be different than prevglxc, so we need lose it to
+ ** avoid a memory leak
+ */
+ if (lastGLContext != NULL) {
+ lastglxc = (__GLXcontext*)lastGLContext;
+ if (!lastglxc->isDirect && lastglxc != prevglxc) {
+ (*lastglxc->loseCurrent) (lastglxc);
+ }
+ lastGLContext = NULL;
+ }
+
if ((glxc != 0) && !glxc->isDirect) {
glxc->drawPriv = drawPriv;
@@ -434,7 +434,7 @@ GlxExtensionInit(void)
__GLXcontext *
__glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
{
- __GLXcontext *cx;
+ __GLXcontext *cx, *lastglxc = NULL;
/*
** See if the context tag is legal; it is managed by the extension,
@@ -469,6 +469,10 @@ __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
/* Make this context the current one for the GL. */
if (!cx->isDirect) {
+ if (lastGLContext != NULL) {
+ lastglxc = (__GLXcontext*)lastGLContext;
+ (*lastglxc->loseCurrent) (lastglxc);
+ }
lastGLContext = cx;
if (!(*cx->makeCurrent) (cx)) {
/* Bind failed, and set the error code. Bummer */
--
2.1.4