Message ID | 1447020058-4888-6-git-send-email-maraeo@gmail.com |
---|---|
State | New |
Headers | show |
Series |
"RadeonSI: Optimal GS ring sizes, fixing Tonga hangs"
( rev:
1
)
in
Mesa |
diff --git a/src/gallium/drivers/radeonsi/si_hw_context.c b/src/gallium/drivers/radeonsi/si_hw_context.c index f28c11c..baa0229 100644 --- a/src/gallium/drivers/radeonsi/si_hw_context.c +++ b/src/gallium/drivers/radeonsi/si_hw_context.c @@ -165,6 +165,8 @@ void si_begin_new_cs(struct si_context *ctx) /* The CS initialization should be emitted before everything else. */ si_pm4_emit(ctx, ctx->init_config); + if (ctx->init_config_gs_rings) + si_pm4_emit(ctx, ctx->init_config_gs_rings); ctx->framebuffer.dirty_cbufs = (1 << 8) - 1; ctx->framebuffer.dirty_zsbuf = true; diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index 2b9784f..1cbee8d 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -50,6 +50,8 @@ static void si_destroy_context(struct pipe_context *context) sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL); si_pm4_free_state(sctx, sctx->init_config, ~0); + if (sctx->init_config_gs_rings) + si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0); for (i = 0; i < Elements(sctx->vgt_shader_config); i++) si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]); diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h index 6e742fc..05d52fe 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.h +++ b/src/gallium/drivers/radeonsi/si_pipe.h @@ -202,6 +202,7 @@ struct si_context { /* Precomputed states. */ struct si_pm4_state *init_config; + struct si_pm4_state *init_config_gs_rings; bool init_config_has_vgt_flush; struct si_pm4_state *vgt_shader_config[4]; diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index 1f4f0de..3400a03 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -202,6 +202,7 @@ struct si_shader_selector { bool forces_persample_interp_for_linear; unsigned esgs_itemsize; + unsigned gs_input_verts_per_prim; unsigned gs_output_prim; unsigned gs_max_out_vertices; unsigned gs_num_invocations; diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index c402ce2..b543971 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -33,6 +33,7 @@ #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_ureg.h" #include "util/u_memory.h" +#include "util/u_prim.h" #include "util/u_simple_shaders.h" static void si_set_tesseval_regs(struct si_shader *shader, @@ -703,6 +704,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx, for (i = 0; i < sel->so.num_outputs; i++) sel->max_gs_stream = MAX2(sel->max_gs_stream, sel->so.output[i].stream); + + sel->gs_input_verts_per_prim = + u_vertices_per_prim(sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]); break; case PIPE_SHADER_VERTEX: @@ -1054,6 +1058,7 @@ static void si_init_config_add_vgt_flush(struct si_context *sctx) if (sctx->init_config_has_vgt_flush) return; + /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */ si_pm4_cmd_begin(sctx->init_config, PKT3_EVENT_WRITE); si_pm4_cmd_add(sctx->init_config, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0)); si_pm4_cmd_end(sctx->init_config, false); @@ -1061,62 +1066,119 @@ static void si_init_config_add_vgt_flush(struct si_context *sctx) } /* Initialize state related to ESGS / GSVS ring buffers */ -static void si_init_gs_rings(struct si_context *sctx) +static bool si_update_gs_ring_buffers(struct si_context *sctx) { - unsigned esgs_ring_size = 128 * 1024; - unsigned gsvs_ring_size = 60 * 1024 * 1024; + struct si_shader_selector *es = + sctx->tes_shader.cso ? sctx->tes_shader.cso : sctx->vs_shader.cso; + struct si_shader_selector *gs = sctx->gs_shader.cso; + struct si_pm4_state *pm4; - assert(!sctx->esgs_ring && !sctx->gsvs_ring); + /* Chip constants. */ + unsigned num_se = sctx->screen->b.info.max_se; + unsigned wave_size = 64; + unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */ + unsigned gs_vertex_reuse = 16 * num_se; /* GS_VERTEX_REUSE register (per SE) */ + unsigned alignment = 256 * num_se; + /* The maximum size is 63.999 MB per SE. */ + unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se; + + /* Calculate the minimum size. */ + unsigned min_esgs_ring_size = align(es->esgs_itemsize * gs_vertex_reuse * + wave_size, alignment); + + /* These are recommended sizes, not minimum sizes. */ + unsigned esgs_ring_size = max_gs_waves * 2 * wave_size * + es->esgs_itemsize * gs->gs_input_verts_per_prim; + unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size * + gs->max_gsvs_emit_size * (gs->max_gs_stream + 1); + + min_esgs_ring_size = align(min_esgs_ring_size, alignment); + esgs_ring_size = align(esgs_ring_size, alignment); + gsvs_ring_size = align(gsvs_ring_size, alignment); + + esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size); + gsvs_ring_size = MIN2(gsvs_ring_size, max_size); + + /* Some rings don't have to be allocated if shaders don't use them. + * (e.g. no varyings between ES and GS or GS and PS) + */ + bool update_esgs = esgs_ring_size && + (!sctx->esgs_ring || + sctx->esgs_ring->width0 < esgs_ring_size); + bool update_gsvs = gsvs_ring_size && + (!sctx->gsvs_ring || + sctx->gsvs_ring->width0 < gsvs_ring_size); - sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, - PIPE_USAGE_DEFAULT, esgs_ring_size); - if (!sctx->esgs_ring) - return; + if (!update_esgs && !update_gsvs) + return true; - sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, - PIPE_USAGE_DEFAULT, gsvs_ring_size); - if (!sctx->gsvs_ring) { + if (update_esgs) { pipe_resource_reference(&sctx->esgs_ring, NULL); - return; + sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, + PIPE_USAGE_DEFAULT, + esgs_ring_size); + if (!sctx->esgs_ring) + return false; } - si_init_config_add_vgt_flush(sctx); + if (update_gsvs) { + pipe_resource_reference(&sctx->gsvs_ring, NULL); + sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, + PIPE_USAGE_DEFAULT, + gsvs_ring_size); + if (!sctx->gsvs_ring) + return false; + } + + /* Create the "init_config_gs_rings" state. */ + pm4 = CALLOC_STRUCT(si_pm4_state); + if (!pm4) + return false; - /* Append these registers to the init config state. */ if (sctx->b.chip_class >= CIK) { - if (sctx->b.chip_class >= VI) { - /* The maximum sizes are 63.999 MB on VI, because - * the register fields only have 18 bits. */ - assert(esgs_ring_size / 256 < (1 << 18)); - assert(gsvs_ring_size / 256 < (1 << 18)); - } - si_pm4_set_reg(sctx->init_config, R_030900_VGT_ESGS_RING_SIZE, - esgs_ring_size / 256); - si_pm4_set_reg(sctx->init_config, R_030904_VGT_GSVS_RING_SIZE, - gsvs_ring_size / 256); + if (sctx->esgs_ring) + si_pm4_set_reg(pm4, R_030900_VGT_ESGS_RING_SIZE, + sctx->esgs_ring->width0 / 256); + if (sctx->gsvs_ring) + si_pm4_set_reg(pm4, R_030904_VGT_GSVS_RING_SIZE, + sctx->gsvs_ring->width0 / 256); } else { - si_pm4_set_reg(sctx->init_config, R_0088C8_VGT_ESGS_RING_SIZE, - esgs_ring_size / 256); - si_pm4_set_reg(sctx->init_config, R_0088CC_VGT_GSVS_RING_SIZE, - gsvs_ring_size / 256); + if (sctx->esgs_ring) + si_pm4_set_reg(pm4, R_0088C8_VGT_ESGS_RING_SIZE, + sctx->esgs_ring->width0 / 256); + if (sctx->gsvs_ring) + si_pm4_set_reg(pm4, R_0088CC_VGT_GSVS_RING_SIZE, + sctx->gsvs_ring->width0 / 256); } - /* Flush the context to re-emit the init_config state. - * This is done only once in a lifetime of a context. - */ - si_pm4_upload_indirect_buffer(sctx, sctx->init_config); + /* Set the state. */ + if (sctx->init_config_gs_rings) + si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0); + sctx->init_config_gs_rings = pm4; + + if (!sctx->init_config_has_vgt_flush) { + si_init_config_add_vgt_flush(sctx); + si_pm4_upload_indirect_buffer(sctx, sctx->init_config); + } + + /* Flush the context to re-emit the state. */ sctx->b.initial_gfx_cs_size = 0; /* force flush */ si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL); - si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS, - sctx->esgs_ring, 0, esgs_ring_size, - true, true, 4, 64, 0); - si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS, - sctx->esgs_ring, 0, esgs_ring_size, - false, false, 0, 0, 0); - si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS, - sctx->gsvs_ring, 0, gsvs_ring_size, - false, false, 0, 0, 0); + /* Set ring bindings. */ + if (sctx->esgs_ring) { + si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS, + sctx->esgs_ring, 0, sctx->esgs_ring->width0, + true, true, 4, 64, 0); + si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS, + sctx->esgs_ring, 0, sctx->esgs_ring->width0, + false, false, 0, 0, 0); + } + if (sctx->gsvs_ring) + si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS, + sctx->gsvs_ring, 0, sctx->gsvs_ring->width0, + false, false, 0, 0, 0); + return true; } static void si_update_gsvs_ring_bindings(struct si_context *sctx) @@ -1124,7 +1186,7 @@ static void si_update_gsvs_ring_bindings(struct si_context *sctx) unsigned gsvs_itemsize = sctx->gs_shader.cso->max_gsvs_emit_size; uint64_t offset; - if (gsvs_itemsize == sctx->last_gsvs_itemsize) + if (!sctx->gsvs_ring || gsvs_itemsize == sctx->last_gsvs_itemsize) return; sctx->last_gsvs_itemsize = gsvs_itemsize; @@ -1485,11 +1547,8 @@ bool si_update_shaders(struct si_context *sctx) si_pm4_bind_state(sctx, vs, sctx->gs_shader.current->gs_copy_shader->pm4); si_update_so(sctx, sctx->gs_shader.cso); - if (!sctx->gsvs_ring) { - si_init_gs_rings(sctx); - if (!sctx->gsvs_ring) - return false; - } + if (!si_update_gs_ring_buffers(sctx)) + return false; si_update_gsvs_ring_bindings(sctx); } else {
On 09.11.2015 07:00, Marek Olšák wrote: > From: Marek Olšák <marek.olsak@amd.com> > > I discovered that increasing the ESGS ring size fixes GS hangs on Tonga, > so let's do it properly. > > There is now a separate init_config_gs_rings state that is not immutable, > because GS rings are resized when needed. > > This also saves some memory. Most apps won't need more than 1MB > per ring per shader engine. [...] > - /* Flush the context to re-emit the init_config state. > - * This is done only once in a lifetime of a context. > - */ > - si_pm4_upload_indirect_buffer(sctx, sctx->init_config); > + /* Set the state. */ > + if (sctx->init_config_gs_rings) > + si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0); > + sctx->init_config_gs_rings = pm4; > + > + if (!sctx->init_config_has_vgt_flush) { > + si_init_config_add_vgt_flush(sctx); > + si_pm4_upload_indirect_buffer(sctx, sctx->init_config); > + } > + > + /* Flush the context to re-emit the state. */ > sctx->b.initial_gfx_cs_size = 0; /* force flush */ > si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL); Maybe the comment should still say "re-emit the init_config state". Either way, Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
On 08.11.2015 23:00, Marek Olšák wrote: > From: Marek Olšák <marek.olsak@amd.com> > > I discovered that increasing the ESGS ring size fixes GS hangs on Tonga, > so let's do it properly. > > There is now a separate init_config_gs_rings state that is not immutable, > because GS rings are resized when needed. > > This also saves some memory. Most apps won't need more than 1MB > per ring per shader engine. > --- > src/gallium/drivers/radeonsi/si_hw_context.c | 2 + > src/gallium/drivers/radeonsi/si_pipe.c | 2 + > src/gallium/drivers/radeonsi/si_pipe.h | 1 + > src/gallium/drivers/radeonsi/si_shader.h | 1 + > src/gallium/drivers/radeonsi/si_state_shaders.c | 153 ++++++++++++++++-------- > 5 files changed, 112 insertions(+), 47 deletions(-) > > diff --git a/src/gallium/drivers/radeonsi/si_hw_context.c b/src/gallium/drivers/radeonsi/si_hw_context.c > index f28c11c..baa0229 100644 > --- a/src/gallium/drivers/radeonsi/si_hw_context.c > +++ b/src/gallium/drivers/radeonsi/si_hw_context.c > @@ -165,6 +165,8 @@ void si_begin_new_cs(struct si_context *ctx) > > /* The CS initialization should be emitted before everything else. */ > si_pm4_emit(ctx, ctx->init_config); > + if (ctx->init_config_gs_rings) > + si_pm4_emit(ctx, ctx->init_config_gs_rings); > > ctx->framebuffer.dirty_cbufs = (1 << 8) - 1; > ctx->framebuffer.dirty_zsbuf = true; > diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c > index 2b9784f..1cbee8d 100644 > --- a/src/gallium/drivers/radeonsi/si_pipe.c > +++ b/src/gallium/drivers/radeonsi/si_pipe.c > @@ -50,6 +50,8 @@ static void si_destroy_context(struct pipe_context *context) > sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL); > > si_pm4_free_state(sctx, sctx->init_config, ~0); > + if (sctx->init_config_gs_rings) > + si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0); > for (i = 0; i < Elements(sctx->vgt_shader_config); i++) > si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]); > > diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h > index 6e742fc..05d52fe 100644 > --- a/src/gallium/drivers/radeonsi/si_pipe.h > +++ b/src/gallium/drivers/radeonsi/si_pipe.h > @@ -202,6 +202,7 @@ struct si_context { > > /* Precomputed states. */ > struct si_pm4_state *init_config; > + struct si_pm4_state *init_config_gs_rings; > bool init_config_has_vgt_flush; > struct si_pm4_state *vgt_shader_config[4]; > > diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h > index 1f4f0de..3400a03 100644 > --- a/src/gallium/drivers/radeonsi/si_shader.h > +++ b/src/gallium/drivers/radeonsi/si_shader.h > @@ -202,6 +202,7 @@ struct si_shader_selector { > bool forces_persample_interp_for_linear; > > unsigned esgs_itemsize; > + unsigned gs_input_verts_per_prim; > unsigned gs_output_prim; > unsigned gs_max_out_vertices; > unsigned gs_num_invocations; > diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c > index c402ce2..b543971 100644 > --- a/src/gallium/drivers/radeonsi/si_state_shaders.c > +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c > @@ -33,6 +33,7 @@ > #include "tgsi/tgsi_parse.h" > #include "tgsi/tgsi_ureg.h" > #include "util/u_memory.h" > +#include "util/u_prim.h" > #include "util/u_simple_shaders.h" > > static void si_set_tesseval_regs(struct si_shader *shader, > @@ -703,6 +704,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx, > for (i = 0; i < sel->so.num_outputs; i++) > sel->max_gs_stream = MAX2(sel->max_gs_stream, > sel->so.output[i].stream); > + > + sel->gs_input_verts_per_prim = > + u_vertices_per_prim(sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]); > break; > > case PIPE_SHADER_VERTEX: > @@ -1054,6 +1058,7 @@ static void si_init_config_add_vgt_flush(struct si_context *sctx) > if (sctx->init_config_has_vgt_flush) > return; > > + /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */ > si_pm4_cmd_begin(sctx->init_config, PKT3_EVENT_WRITE); > si_pm4_cmd_add(sctx->init_config, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0)); > si_pm4_cmd_end(sctx->init_config, false); > @@ -1061,62 +1066,119 @@ static void si_init_config_add_vgt_flush(struct si_context *sctx) > } > > /* Initialize state related to ESGS / GSVS ring buffers */ > -static void si_init_gs_rings(struct si_context *sctx) > +static bool si_update_gs_ring_buffers(struct si_context *sctx) > { > - unsigned esgs_ring_size = 128 * 1024; > - unsigned gsvs_ring_size = 60 * 1024 * 1024; > + struct si_shader_selector *es = > + sctx->tes_shader.cso ? sctx->tes_shader.cso : sctx->vs_shader.cso; > + struct si_shader_selector *gs = sctx->gs_shader.cso; > + struct si_pm4_state *pm4; > > - assert(!sctx->esgs_ring && !sctx->gsvs_ring); > + /* Chip constants. */ > + unsigned num_se = sctx->screen->b.info.max_se; > + unsigned wave_size = 64; > + unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */ > + unsigned gs_vertex_reuse = 16 * num_se; /* GS_VERTEX_REUSE register (per SE) */ > + unsigned alignment = 256 * num_se; > + /* The maximum size is 63.999 MB per SE. */ > + unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se; > + > + /* Calculate the minimum size. */ > + unsigned min_esgs_ring_size = align(es->esgs_itemsize * gs_vertex_reuse * > + wave_size, alignment); > + > + /* These are recommended sizes, not minimum sizes. */ > + unsigned esgs_ring_size = max_gs_waves * 2 * wave_size * > + es->esgs_itemsize * gs->gs_input_verts_per_prim; > + unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size * > + gs->max_gsvs_emit_size * (gs->max_gs_stream + 1); > + > + min_esgs_ring_size = align(min_esgs_ring_size, alignment); > + esgs_ring_size = align(esgs_ring_size, alignment); > + gsvs_ring_size = align(gsvs_ring_size, alignment); > + > + esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size); > + gsvs_ring_size = MIN2(gsvs_ring_size, max_size); > + > + /* Some rings don't have to be allocated if shaders don't use them. > + * (e.g. no varyings between ES and GS or GS and PS) > + */ > + bool update_esgs = esgs_ring_size && > + (!sctx->esgs_ring || > + sctx->esgs_ring->width0 < esgs_ring_size); > + bool update_gsvs = gsvs_ring_size && > + (!sctx->gsvs_ring || > + sctx->gsvs_ring->width0 < gsvs_ring_size); I take it the comment above should be "or GS and _VS_". With this, the series is Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> > > - sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, > - PIPE_USAGE_DEFAULT, esgs_ring_size); > - if (!sctx->esgs_ring) > - return; > + if (!update_esgs && !update_gsvs) > + return true; > > - sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, > - PIPE_USAGE_DEFAULT, gsvs_ring_size); > - if (!sctx->gsvs_ring) { > + if (update_esgs) { > pipe_resource_reference(&sctx->esgs_ring, NULL); > - return; > + sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, > + PIPE_USAGE_DEFAULT, > + esgs_ring_size); > + if (!sctx->esgs_ring) > + return false; > } > > - si_init_config_add_vgt_flush(sctx); > + if (update_gsvs) { > + pipe_resource_reference(&sctx->gsvs_ring, NULL); > + sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, > + PIPE_USAGE_DEFAULT, > + gsvs_ring_size); > + if (!sctx->gsvs_ring) > + return false; > + } > + > + /* Create the "init_config_gs_rings" state. */ > + pm4 = CALLOC_STRUCT(si_pm4_state); > + if (!pm4) > + return false; > > - /* Append these registers to the init config state. */ > if (sctx->b.chip_class >= CIK) { > - if (sctx->b.chip_class >= VI) { > - /* The maximum sizes are 63.999 MB on VI, because > - * the register fields only have 18 bits. */ > - assert(esgs_ring_size / 256 < (1 << 18)); > - assert(gsvs_ring_size / 256 < (1 << 18)); > - } > - si_pm4_set_reg(sctx->init_config, R_030900_VGT_ESGS_RING_SIZE, > - esgs_ring_size / 256); > - si_pm4_set_reg(sctx->init_config, R_030904_VGT_GSVS_RING_SIZE, > - gsvs_ring_size / 256); > + if (sctx->esgs_ring) > + si_pm4_set_reg(pm4, R_030900_VGT_ESGS_RING_SIZE, > + sctx->esgs_ring->width0 / 256); > + if (sctx->gsvs_ring) > + si_pm4_set_reg(pm4, R_030904_VGT_GSVS_RING_SIZE, > + sctx->gsvs_ring->width0 / 256); > } else { > - si_pm4_set_reg(sctx->init_config, R_0088C8_VGT_ESGS_RING_SIZE, > - esgs_ring_size / 256); > - si_pm4_set_reg(sctx->init_config, R_0088CC_VGT_GSVS_RING_SIZE, > - gsvs_ring_size / 256); > + if (sctx->esgs_ring) > + si_pm4_set_reg(pm4, R_0088C8_VGT_ESGS_RING_SIZE, > + sctx->esgs_ring->width0 / 256); > + if (sctx->gsvs_ring) > + si_pm4_set_reg(pm4, R_0088CC_VGT_GSVS_RING_SIZE, > + sctx->gsvs_ring->width0 / 256); > } > > - /* Flush the context to re-emit the init_config state. > - * This is done only once in a lifetime of a context. > - */ > - si_pm4_upload_indirect_buffer(sctx, sctx->init_config); > + /* Set the state. */ > + if (sctx->init_config_gs_rings) > + si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0); > + sctx->init_config_gs_rings = pm4; > + > + if (!sctx->init_config_has_vgt_flush) { > + si_init_config_add_vgt_flush(sctx); > + si_pm4_upload_indirect_buffer(sctx, sctx->init_config); > + } > + > + /* Flush the context to re-emit the state. */ > sctx->b.initial_gfx_cs_size = 0; /* force flush */ > si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL); > > - si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS, > - sctx->esgs_ring, 0, esgs_ring_size, > - true, true, 4, 64, 0); > - si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS, > - sctx->esgs_ring, 0, esgs_ring_size, > - false, false, 0, 0, 0); > - si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS, > - sctx->gsvs_ring, 0, gsvs_ring_size, > - false, false, 0, 0, 0); > + /* Set ring bindings. */ > + if (sctx->esgs_ring) { > + si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS, > + sctx->esgs_ring, 0, sctx->esgs_ring->width0, > + true, true, 4, 64, 0); > + si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS, > + sctx->esgs_ring, 0, sctx->esgs_ring->width0, > + false, false, 0, 0, 0); > + } > + if (sctx->gsvs_ring) > + si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS, > + sctx->gsvs_ring, 0, sctx->gsvs_ring->width0, > + false, false, 0, 0, 0); > + return true; > } > > static void si_update_gsvs_ring_bindings(struct si_context *sctx) > @@ -1124,7 +1186,7 @@ static void si_update_gsvs_ring_bindings(struct si_context *sctx) > unsigned gsvs_itemsize = sctx->gs_shader.cso->max_gsvs_emit_size; > uint64_t offset; > > - if (gsvs_itemsize == sctx->last_gsvs_itemsize) > + if (!sctx->gsvs_ring || gsvs_itemsize == sctx->last_gsvs_itemsize) > return; > > sctx->last_gsvs_itemsize = gsvs_itemsize; > @@ -1485,11 +1547,8 @@ bool si_update_shaders(struct si_context *sctx) > si_pm4_bind_state(sctx, vs, sctx->gs_shader.current->gs_copy_shader->pm4); > si_update_so(sctx, sctx->gs_shader.cso); > > - if (!sctx->gsvs_ring) { > - si_init_gs_rings(sctx); > - if (!sctx->gsvs_ring) > - return false; > - } > + if (!si_update_gs_ring_buffers(sctx)) > + return false; > > si_update_gsvs_ring_bindings(sctx); > } else { >
From: Marek Olšák <marek.olsak@amd.com> I discovered that increasing the ESGS ring size fixes GS hangs on Tonga, so let's do it properly. There is now a separate init_config_gs_rings state that is not immutable, because GS rings are resized when needed. This also saves some memory. Most apps won't need more than 1MB per ring per shader engine. --- src/gallium/drivers/radeonsi/si_hw_context.c | 2 + src/gallium/drivers/radeonsi/si_pipe.c | 2 + src/gallium/drivers/radeonsi/si_pipe.h | 1 + src/gallium/drivers/radeonsi/si_shader.h | 1 + src/gallium/drivers/radeonsi/si_state_shaders.c | 153 ++++++++++++++++-------- 5 files changed, 112 insertions(+), 47 deletions(-)