[Mesa-dev] glsl-1.10: new test for a special case in glsl-to-tgsi

Submitted by Marek Olšák on April 13, 2015, 5:59 p.m.

Details

Message ID 1428947988-9514-1-git-send-email-maraeo@gmail.com
State New
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Commit Message

Marek Olšák April 13, 2015, 5:59 p.m.
From: Marek Olšák <marek.olsak@amd.com>

---
 .../glsl-1.10/execution/uniform-update.shader_test | 50 ++++++++++++++++++++++
 1 file changed, 50 insertions(+)
 create mode 100644 tests/spec/glsl-1.10/execution/uniform-update.shader_test

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diff --git a/tests/spec/glsl-1.10/execution/uniform-update.shader_test b/tests/spec/glsl-1.10/execution/uniform-update.shader_test
new file mode 100644
index 0000000..be6d61d
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/uniform-update.shader_test
@@ -0,0 +1,50 @@ 
+# Use 4 uniforms and gl_FragCoord (which adds a mesa state parameter) and see
+# if the uniform storage was updated after reallocating the parameter list.
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+
+void main()
+{
+	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+#version 110
+
+uniform float zero0, zero1, zero2;
+uniform float u;
+
+void main()
+{
+    gl_FragColor = u + zero0 * gl_FragCoord + zero1 + zero2;
+}
+
+[test]
+uniform float zero0 0
+uniform float zero1 0
+uniform float zero2 0
+uniform float u 0.3
+
+clear color 0.0 0.0 0.0 0.0
+clear
+ortho
+
+draw rect 0 0 50 50
+
+uniform float u 0.4
+draw rect 50 0 50 50
+
+uniform float u 0.5
+draw rect 100 0 50 50
+
+uniform float u 0.6
+draw rect 150 0 50 50
+
+probe rgb 25 25 0.3 0.3 0.3
+probe rgb 75 25 0.4 0.4 0.4
+probe rgb 125 25 0.5 0.5 0.5
+probe rgb 175 25 0.6 0.6 0.6

Comments

Sorry, wrong mailing list.

Marek

On Mon, Apr 13, 2015 at 7:59 PM, Marek Olšák <maraeo@gmail.com> wrote:
> From: Marek Olšák <marek.olsak@amd.com>
>
> ---
>  .../glsl-1.10/execution/uniform-update.shader_test | 50 ++++++++++++++++++++++
>  1 file changed, 50 insertions(+)
>  create mode 100644 tests/spec/glsl-1.10/execution/uniform-update.shader_test
>
> diff --git a/tests/spec/glsl-1.10/execution/uniform-update.shader_test b/tests/spec/glsl-1.10/execution/uniform-update.shader_test
> new file mode 100644
> index 0000000..be6d61d
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/uniform-update.shader_test
> @@ -0,0 +1,50 @@
> +# Use 4 uniforms and gl_FragCoord (which adds a mesa state parameter) and see
> +# if the uniform storage was updated after reallocating the parameter list.
> +
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +#version 110
> +
> +void main()
> +{
> +       gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +
> +uniform float zero0, zero1, zero2;
> +uniform float u;
> +
> +void main()
> +{
> +    gl_FragColor = u + zero0 * gl_FragCoord + zero1 + zero2;
> +}
> +
> +[test]
> +uniform float zero0 0
> +uniform float zero1 0
> +uniform float zero2 0
> +uniform float u 0.3
> +
> +clear color 0.0 0.0 0.0 0.0
> +clear
> +ortho
> +
> +draw rect 0 0 50 50
> +
> +uniform float u 0.4
> +draw rect 50 0 50 50
> +
> +uniform float u 0.5
> +draw rect 100 0 50 50
> +
> +uniform float u 0.6
> +draw rect 150 0 50 50
> +
> +probe rgb 25 25 0.3 0.3 0.3
> +probe rgb 75 25 0.4 0.4 0.4
> +probe rgb 125 25 0.5 0.5 0.5
> +probe rgb 175 25 0.6 0.6 0.6
> --
> 2.1.0
>