[Mesa-dev,v5,02/29] mesa: add ARB_gpu_shader_fp64 extension info (v2)

Submitted by Ilia Mirkin on Feb. 10, 2015, 11:58 a.m.

Details

Message ID 1423569549-13866-3-git-send-email-imirkin@alum.mit.edu
State New, archived
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Commit Message

Ilia Mirkin Feb. 10, 2015, 11:58 a.m.
From: Dave Airlie <airlied@redhat.com>

This just adds the entries to extensions.c and mtypes.h

v2: use core profile only (Ian)

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
---
 src/mesa/main/extensions.c | 1 +
 src/mesa/main/mtypes.h     | 1 +
 2 files changed, 2 insertions(+)

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diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 220b220..51b16e6 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -121,6 +121,7 @@  static const struct extension extension_table[] = {
    { "GL_ARB_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL,             1998 },
    { "GL_ARB_get_program_binary",                  o(dummy_true),                              GL,             2010 },
    { "GL_ARB_gpu_shader5",                         o(ARB_gpu_shader5),                         GLC,            2010 },
+   { "GL_ARB_gpu_shader_fp64",                     o(ARB_gpu_shader_fp64),                     GLC,            2010 },
    { "GL_ARB_half_float_pixel",                    o(dummy_true),                              GL,             2003 },
    { "GL_ARB_half_float_vertex",                   o(ARB_half_float_vertex),                   GL,             2008 },
    { "GL_ARB_instanced_arrays",                    o(ARB_instanced_arrays),                    GL,             2008 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1c33ef4..1c09fc4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3748,6 +3748,7 @@  struct gl_extensions
    GLboolean ARB_explicit_uniform_location;
    GLboolean ARB_geometry_shader4;
    GLboolean ARB_gpu_shader5;
+   GLboolean ARB_gpu_shader_fp64;
    GLboolean ARB_half_float_vertex;
    GLboolean ARB_instanced_arrays;
    GLboolean ARB_internalformat_query;