[1/4] gallium/vl: fix compute tgsi shaders to not process undefined components

Submitted by Ilia Mirkin on July 26, 2019, 3:30 a.m.

Details

Message ID 20190726033030.29144-1-imirkin@alum.mit.edu
State New
Headers show
Series "Series without cover letter" ( rev: 1 ) in Mesa

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Commit Message

Ilia Mirkin July 26, 2019, 3:30 a.m.
This caused nouveau's function handling logic to think that the MAIN
function was due to receive external parameters, and cascaded some
failures after that. Instead avoid having the undefined components in
the first place.

Fixes: f6ac0b5d71 (gallium/auxiliary/vl: Add compute shader to support video compositor render)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111213
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111217
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
---
 src/gallium/auxiliary/vl/vl_compositor_cs.c | 102 ++++++++++----------
 1 file changed, 51 insertions(+), 51 deletions(-)

Patch hide | download patch | download mbox

diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c b/src/gallium/auxiliary/vl/vl_compositor_cs.c
index 485b4174b8e..d84df7240da 100644
--- a/src/gallium/auxiliary/vl/vl_compositor_cs.c
+++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c
@@ -61,7 +61,7 @@  const char *compute_shader_video_buffer =
       "IMM[0] UINT32 { 8, 8, 1, 0}\n"
       "IMM[1] FLT32 { 1.0, 2.0, 0.0, 0.0}\n"
 
-      "UMAD TEMP[0], SV[1], IMM[0], SV[0]\n"
+      "UMAD TEMP[0].xy, SV[1].xyyy, IMM[0].xyyy, SV[0].xyyy\n"
 
       /* Drawn area check */
       "USGE TEMP[1].xy, TEMP[0].xyxy, CONST[4].xyxy\n"
@@ -70,20 +70,20 @@  const char *compute_shader_video_buffer =
       "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].zzzz\n"
       "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].wwww\n"
 
-      "UIF TEMP[1]\n"
+      "UIF TEMP[1].xxxx\n"
          /* Translate */
          "UADD TEMP[2].xy, TEMP[0], -CONST[5].xyxy\n"
-         "U2F TEMP[2], TEMP[2]\n"
-         "DIV TEMP[3], TEMP[2], IMM[1].yyyy\n"
+         "U2F TEMP[2].xy, TEMP[2].xyyy\n"
+         "DIV TEMP[3].xy, TEMP[2].xyyy, IMM[1].yyyy\n"
 
          /* Scale */
-         "DIV TEMP[2], TEMP[2], CONST[3].zwzw\n"
-         "DIV TEMP[3], TEMP[3], CONST[3].zwzw\n"
+         "DIV TEMP[2].xy, TEMP[2].xyyy, CONST[3].zwww\n"
+         "DIV TEMP[3].xy, TEMP[3].xyyy, CONST[3].zwww\n"
 
          /* Fetch texels */
-         "TEX_LZ TEMP[4].x, TEMP[2], SAMP[0], RECT\n"
-         "TEX_LZ TEMP[4].y, TEMP[3], SAMP[1], RECT\n"
-         "TEX_LZ TEMP[4].z, TEMP[3], SAMP[2], RECT\n"
+         "TEX_LZ TEMP[4].x, TEMP[2].xyyy, SAMP[0], RECT\n"
+         "TEX_LZ TEMP[4].y, TEMP[3].xyyy, SAMP[1], RECT\n"
+         "TEX_LZ TEMP[4].z, TEMP[3].xyyy, SAMP[2], RECT\n"
 
          "MOV TEMP[4].w, IMM[1].xxxx\n"
 
@@ -93,12 +93,12 @@  const char *compute_shader_video_buffer =
          "DP4 TEMP[7].z, CONST[2], TEMP[4]\n"
 
          "MOV TEMP[5].w, TEMP[4].zzzz\n"
-         "SLE TEMP[6].w, TEMP[5], CONST[3].xxxx\n"
-         "SGT TEMP[5].w, TEMP[5], CONST[3].yyyy\n"
+         "SLE TEMP[6].w, TEMP[5].wwww, CONST[3].xxxx\n"
+         "SGT TEMP[5].w, TEMP[5].wwww, CONST[3].yyyy\n"
 
-         "MAX TEMP[7].w, TEMP[5], TEMP[6]\n"
+         "MAX TEMP[7].w, TEMP[5].wwww, TEMP[6].wwww\n"
 
-         "STORE IMAGE[0], TEMP[0], TEMP[7], 2D\n"
+         "STORE IMAGE[0], TEMP[0].xyyy, TEMP[7], 2D\n"
       "ENDIF\n"
 
       "END\n";
@@ -124,7 +124,7 @@  const char *compute_shader_weave =
       "IMM[2] UINT32 { 1, 2, 4, 0}\n"
       "IMM[3] FLT32 { 0.25, 0.5, 0.125, 0.125}\n"
 
-      "UMAD TEMP[0], SV[1], IMM[0], SV[0]\n"
+      "UMAD TEMP[0].xy, SV[1].xyyy, IMM[0].xyyy, SV[0].xyyy\n"
 
       /* Drawn area check */
       "USGE TEMP[1].xy, TEMP[0].xyxy, CONST[4].xyxy\n"
@@ -133,22 +133,22 @@  const char *compute_shader_weave =
       "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].zzzz\n"
       "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].wwww\n"
 
-      "UIF TEMP[1]\n"
-         "MOV TEMP[2], TEMP[0]\n"
+      "UIF TEMP[1].xxxx\n"
+         "MOV TEMP[2].xy, TEMP[0].xyyy\n"
          /* Translate */
-         "UADD TEMP[2].xy, TEMP[2], -CONST[5].xyxy\n"
+         "UADD TEMP[2].xy, TEMP[2].xyyy, -CONST[5].xyxy\n"
 
          /* Top Y */
-         "U2F TEMP[2], TEMP[2]\n"
+         "U2F TEMP[2].xy, TEMP[2].xyyy\n"
          "DIV TEMP[2].y, TEMP[2].yyyy, IMM[1].yyyy\n"
          /* Down Y */
-         "MOV TEMP[12], TEMP[2]\n"
+         "MOV TEMP[12].xy, TEMP[2].xyyy\n"
 
          /* Top UV */
-         "MOV TEMP[3], TEMP[2]\n"
+         "MOV TEMP[3].xy, TEMP[2].xyyy\n"
          "DIV TEMP[3].xy, TEMP[3], IMM[1].yyyy\n"
          /* Down UV */
-         "MOV TEMP[13], TEMP[3]\n"
+         "MOV TEMP[13].xy, TEMP[3].xyyy\n"
 
          /* Texture offset */
          "ADD TEMP[2].x, TEMP[2].xxxx, IMM[3].yyyy\n"
@@ -162,10 +162,10 @@  const char *compute_shader_weave =
          "ADD TEMP[13].y, TEMP[13].yyyy, IMM[3].wwww\n"
 
          /* Scale */
-         "DIV TEMP[2].xy, TEMP[2], CONST[3].zwzw\n"
-         "DIV TEMP[12].xy, TEMP[12], CONST[3].zwzw\n"
-         "DIV TEMP[3].xy, TEMP[3], CONST[3].zwzw\n"
-         "DIV TEMP[13].xy, TEMP[13], CONST[3].zwzw\n"
+         "DIV TEMP[2].xy, TEMP[2].xyyy, CONST[3].zwzw\n"
+         "DIV TEMP[12].xy, TEMP[12].xyyy, CONST[3].zwzw\n"
+         "DIV TEMP[3].xy, TEMP[3].xyyy, CONST[3].zwzw\n"
+         "DIV TEMP[13].xy, TEMP[13].xyyy, CONST[3].zwzw\n"
 
          /* Weave offset */
          "ADD TEMP[2].y, TEMP[2].yyyy, IMM[3].xxxx\n"
@@ -176,32 +176,32 @@  const char *compute_shader_weave =
          /* Texture layer */
          "MOV TEMP[14].x, TEMP[2].yyyy\n"
          "MOV TEMP[14].yz, TEMP[3].yyyy\n"
-         "ROUND TEMP[15], TEMP[14]\n"
-         "ADD TEMP[14], TEMP[14], -TEMP[15]\n"
-         "MOV TEMP[14], |TEMP[14]|\n"
-         "MUL TEMP[14], TEMP[14], IMM[1].yyyy\n"
+         "ROUND TEMP[15].xyz, TEMP[14].xyzz\n"
+         "ADD TEMP[14].xyz, TEMP[14].xyzz, -TEMP[15].xyzz\n"
+         "MOV TEMP[14].xyz, |TEMP[14].xyzz|\n"
+         "MUL TEMP[14].xyz, TEMP[14].xyzz, IMM[1].yyyy\n"
 
          /* Normalize */
-         "DIV TEMP[2].xy, TEMP[2], CONST[5].zwzw\n"
-         "DIV TEMP[12].xy, TEMP[12], CONST[5].zwzw\n"
+         "DIV TEMP[2].xy, TEMP[2].xyyy, CONST[5].zwzw\n"
+         "DIV TEMP[12].xy, TEMP[12].xyyy, CONST[5].zwzw\n"
          "DIV TEMP[15].xy, CONST[5].zwzw, IMM[1].yyyy\n"
-         "DIV TEMP[3].xy, TEMP[3], TEMP[15].xyxy\n"
-         "DIV TEMP[13].xy, TEMP[13], TEMP[15].xyxy\n"
+         "DIV TEMP[3].xy, TEMP[3].xyyy, TEMP[15].xyxy\n"
+         "DIV TEMP[13].xy, TEMP[13].xyyy, TEMP[15].xyxy\n"
 
          /* Fetch texels */
          "MOV TEMP[2].z, IMM[1].wwww\n"
          "MOV TEMP[3].z, IMM[1].wwww\n"
-         "TEX_LZ TEMP[10].x, TEMP[2], SAMP[0], 2D_ARRAY\n"
-         "TEX_LZ TEMP[10].y, TEMP[3], SAMP[1], 2D_ARRAY\n"
-         "TEX_LZ TEMP[10].z, TEMP[3], SAMP[2], 2D_ARRAY\n"
+         "TEX_LZ TEMP[10].x, TEMP[2].xyzz, SAMP[0], 2D_ARRAY\n"
+         "TEX_LZ TEMP[10].y, TEMP[3].xyzz, SAMP[1], 2D_ARRAY\n"
+         "TEX_LZ TEMP[10].z, TEMP[3].xyzz, SAMP[2], 2D_ARRAY\n"
 
          "MOV TEMP[12].z, IMM[1].xxxx\n"
          "MOV TEMP[13].z, IMM[1].xxxx\n"
-         "TEX_LZ TEMP[11].x, TEMP[12], SAMP[0], 2D_ARRAY\n"
-         "TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n"
-         "TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n"
+         "TEX_LZ TEMP[11].x, TEMP[12].xyzz, SAMP[0], 2D_ARRAY\n"
+         "TEX_LZ TEMP[11].y, TEMP[13].xyzz, SAMP[1], 2D_ARRAY\n"
+         "TEX_LZ TEMP[11].z, TEMP[13].xyzz, SAMP[2], 2D_ARRAY\n"
 
-         "LRP TEMP[6], TEMP[14], TEMP[10], TEMP[11]\n"
+         "LRP TEMP[6].xyz, TEMP[14].xyzz, TEMP[10].xyzz, TEMP[11].xyzz\n"
          "MOV TEMP[6].w, IMM[1].xxxx\n"
 
          /* Color Space Conversion */
@@ -210,12 +210,12 @@  const char *compute_shader_weave =
          "DP4 TEMP[9].z, CONST[2], TEMP[6]\n"
 
          "MOV TEMP[7].w, TEMP[6].zzzz\n"
-         "SLE TEMP[8].w, TEMP[7], CONST[3].xxxx\n"
-         "SGT TEMP[7].w, TEMP[7], CONST[3].yyyy\n"
+         "SLE TEMP[8].w, TEMP[7].wwww, CONST[3].xxxx\n"
+         "SGT TEMP[7].w, TEMP[7].wwww, CONST[3].yyyy\n"
 
-         "MAX TEMP[9].w, TEMP[7], TEMP[8]\n"
+         "MAX TEMP[9].w, TEMP[7].wwww, TEMP[8].wwww\n"
 
-         "STORE IMAGE[0], TEMP[0], TEMP[9], 2D\n"
+         "STORE IMAGE[0], TEMP[0].xyyy, TEMP[9], 2D\n"
       "ENDIF\n"
 
       "END\n";
@@ -239,7 +239,7 @@  const char *compute_shader_rgba =
       "IMM[0] UINT32 { 8, 8, 1, 0}\n"
       "IMM[1] FLT32 { 1.0, 2.0, 0.0, 0.0}\n"
 
-      "UMAD TEMP[0], SV[1], IMM[0], SV[0]\n"
+      "UMAD TEMP[0].xy, SV[1].xyyy, IMM[0].xyyy, SV[0].xyyy\n"
 
       /* Drawn area check */
       "USGE TEMP[1].xy, TEMP[0].xyxy, CONST[4].xyxy\n"
@@ -248,18 +248,18 @@  const char *compute_shader_rgba =
       "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].zzzz\n"
       "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].wwww\n"
 
-      "UIF TEMP[1]\n"
+      "UIF TEMP[1].xxxx\n"
          /* Translate */
-         "UADD TEMP[2].xy, TEMP[0], -CONST[5].xyxy\n"
-         "U2F TEMP[2], TEMP[2]\n"
+         "UADD TEMP[2].xy, TEMP[0].xyyy, -CONST[5].xyxy\n"
+         "U2F TEMP[2].xy, TEMP[2].xyyy\n"
 
          /* Scale */
-         "DIV TEMP[2], TEMP[2], CONST[3].zwzw\n"
+         "DIV TEMP[2].xy, TEMP[2].xyyy, CONST[3].zwzw\n"
 
          /* Fetch texels */
-         "TEX_LZ TEMP[3], TEMP[2], SAMP[0], RECT\n"
+         "TEX_LZ TEMP[3], TEMP[2].xyyy, SAMP[0], RECT\n"
 
-         "STORE IMAGE[0], TEMP[0], TEMP[3], 2D\n"
+         "STORE IMAGE[0], TEMP[0].xyyy, TEMP[3], 2D\n"
       "ENDIF\n"
 
       "END\n";

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