[1/3] radv: remove one useless image type in the fmask expand shader

Submitted by Samuel Pitoiset on May 20, 2019, 8:28 a.m.

Details

Message ID 20190520082803.23271-1-samuel.pitoiset@gmail.com
State Accepted
Commit 8206390546972d233724cfc7c8d0f74bcf12b807
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Series "Series without cover letter" ( rev: 1 ) in Mesa

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Commit Message

Samuel Pitoiset May 20, 2019, 8:28 a.m.
Both input and output images use the same type.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
---
 src/amd/vulkan/radv_meta_fmask_expand.c | 9 +++------
 1 file changed, 3 insertions(+), 6 deletions(-)

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diff --git a/src/amd/vulkan/radv_meta_fmask_expand.c b/src/amd/vulkan/radv_meta_fmask_expand.c
index f4b55328929..12533935348 100644
--- a/src/amd/vulkan/radv_meta_fmask_expand.c
+++ b/src/amd/vulkan/radv_meta_fmask_expand.c
@@ -30,10 +30,7 @@  build_fmask_expand_compute_shader(struct radv_device *device, int samples)
 {
 	nir_builder b;
 	char name[64];
-	const struct glsl_type *input_img_type =
-		glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false,
-				  GLSL_TYPE_FLOAT);
-	const struct glsl_type *output_img_type =
+	const struct glsl_type *img_type =
 		glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false,
 				  GLSL_TYPE_FLOAT);
 
@@ -46,12 +43,12 @@  build_fmask_expand_compute_shader(struct radv_device *device, int samples)
 	b.shader->info.cs.local_size[2] = 1;
 
 	nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
-						      input_img_type, "s_tex");
+						      img_type, "s_tex");
 	input_img->data.descriptor_set = 0;
 	input_img->data.binding = 0;
 
 	nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
-						       output_img_type, "out_img");
+						       img_type, "out_img");
 	output_img->data.descriptor_set = 0;
 	output_img->data.binding = 1;