[v2] gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba

Submitted by Zhu, James on Feb. 15, 2019, 9:06 p.m.

Details

Message ID 1550264786-14529-1-git-send-email-James.Zhu@amd.com
State New
Headers show
Series "gallium/auxiliary/vl: Revert rgba back to frament shader" ( rev: 2 ) in Mesa

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Commit Message

Zhu, James Feb. 15, 2019, 9:06 p.m.
Bugzilla bug 109646 - New video compositor compute shader render glitches mpv
https://bugs.freedesktop.org/show_bug.cgi?id=109646
Problem 1,4: they are caused by imcomplete blend comute shader
implementation. So Reverts rgba back to frament shader from
commit	9364d66cb7f7deb83876a44bb4e29e8105141c16.

Signed-off-by: James Zhu <James.Zhu@amd.com>
---
 src/gallium/auxiliary/vl/vl_compositor.c | 17 +++++++----------
 1 file changed, 7 insertions(+), 10 deletions(-)

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diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 8731ad9..a8f3620 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -100,12 +100,12 @@  init_shaders(struct vl_compositor *c)
          debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
          return false;
       }
+   }
 
-      c->fs_rgba = create_frag_shader_rgba(c);
-      if (!c->fs_rgba) {
-         debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
-         return false;
-      }
+   c->fs_rgba = create_frag_shader_rgba(c);
+   if (!c->fs_rgba) {
+      debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
+      return false;
    }
 
    return true;
@@ -132,8 +132,8 @@  static void cleanup_shaders(struct vl_compositor *c)
    } else {
       c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
       c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
-      c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
    }
+   c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
 }
 
 static bool
@@ -642,10 +642,7 @@  vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
    assert(layer < VL_COMPOSITOR_MAX_LAYERS);
 
    s->used_layers |= 1 << layer;
-   if (c->pipe_compute_supported)
-      s->layers[layer].cs = c->cs_rgba;
-   else
-      s->layers[layer].fs = c->fs_rgba;
+   s->layers[layer].fs = c->fs_rgba;
    s->layers[layer].samplers[0] = c->sampler_linear;
    s->layers[layer].samplers[1] = NULL;
    s->layers[layer].samplers[2] = NULL;