[Mesa-dev] glxinfo: Print XFB, TBO, and UBO limits

Submitted by Brian Paul on June 23, 2014, 1:48 p.m.

Details

Message ID 1403531326-12197-1-git-send-email-brianp@vmware.com
State New
Headers show

Not browsing as part of any series.

Commit Message

Brian Paul June 23, 2014, 1:48 p.m.
From: Fredrik Höglund <fredrik@kde.org>

Updated patch for refactored glxinfo/wglinfo code by Brian Paul.

Signed-off-by: Brian Paul <brianp@vmware.com>
---
 src/xdemos/glinfo_common.c |   22 ++++++++++++++++++++++
 1 file changed, 22 insertions(+)

Patch hide | download patch | download mbox

diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index e6517d7..4864f58 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/glinfo_common.c
@@ -522,6 +522,28 @@  print_limits(const char *extensions, const char *oglstring, int version,
       { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
       { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
 #endif
+#if defined (GL_EXT_transform_feedback)
+     { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "GL_EXT_transform_feedback" },
+     { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "GL_EXT_transform_feedback" },
+     { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "GL_EXT_transform_feedback", },
+     { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "GL_EXT_transform_feedback" },
+#endif
+#if defined (GL_ARB_texture_buffer_object)
+      { 1, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_texture_buffer_object" },
+      { 1, GL_MAX_TEXTURE_BUFFER_SIZE, "GL_MAX_TEXTURE_BUFFER_SIZE", "GL_ARB_texture_buffer_object" },
+#endif
+#if defined (GL_ARB_uniform_buffer_object)
+      { 1, GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
+      { 1, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
+      { 1, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" , "GL_ARB_uniform_buffer_object" },
+      { 1, GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
+      { 1, GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", "GL_ARB_uniform_buffer_object" },
+      { 1, GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE", "GL_ARB_uniform_buffer_object" },
+      { 1, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
+      { 1, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
+      { 1, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
+      { 1, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_uniform_buffer_object" },
+#endif
       { 0, (GLenum) 0, NULL, NULL }
    };
    GLint i, max[2];

Comments

On Mon, Jun 23, 2014 at 9:48 AM, Brian Paul <brianp@vmware.com> wrote:
> From: Fredrik Höglund <fredrik@kde.org>
>
> Updated patch for refactored glxinfo/wglinfo code by Brian Paul.

There were more patches that added more things...
http://patchwork.freedesktop.org/project/mesa/list/?q=glxinfo

BTW, is the intention of glxinfo -l to print all limits, or is there
some filter on what's useful?

>
> Signed-off-by: Brian Paul <brianp@vmware.com>
> ---
>  src/xdemos/glinfo_common.c |   22 ++++++++++++++++++++++
>  1 file changed, 22 insertions(+)
>
> diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
> index e6517d7..4864f58 100644
> --- a/src/xdemos/glinfo_common.c
> +++ b/src/xdemos/glinfo_common.c
> @@ -522,6 +522,28 @@ print_limits(const char *extensions, const char *oglstring, int version,
>        { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
>        { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
>  #endif
> +#if defined (GL_EXT_transform_feedback)
> +     { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "GL_EXT_transform_feedback" },
> +     { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "GL_EXT_transform_feedback" },
> +     { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "GL_EXT_transform_feedback", },
> +     { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "GL_EXT_transform_feedback" },
> +#endif
> +#if defined (GL_ARB_texture_buffer_object)
> +      { 1, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_texture_buffer_object" },
> +      { 1, GL_MAX_TEXTURE_BUFFER_SIZE, "GL_MAX_TEXTURE_BUFFER_SIZE", "GL_ARB_texture_buffer_object" },
> +#endif
> +#if defined (GL_ARB_uniform_buffer_object)
> +      { 1, GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
> +      { 1, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
> +      { 1, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" , "GL_ARB_uniform_buffer_object" },
> +      { 1, GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
> +      { 1, GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", "GL_ARB_uniform_buffer_object" },
> +      { 1, GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE", "GL_ARB_uniform_buffer_object" },
> +      { 1, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
> +      { 1, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
> +      { 1, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
> +      { 1, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_uniform_buffer_object" },
> +#endif
>        { 0, (GLenum) 0, NULL, NULL }
>     };
>     GLint i, max[2];
> --
> 1.7.10.4
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
On 06/23/2014 11:31 AM, Ilia Mirkin wrote:
> On Mon, Jun 23, 2014 at 9:48 AM, Brian Paul <brianp@vmware.com> wrote:
>> From: Fredrik Höglund <fredrik@kde.org>
>>
>> Updated patch for refactored glxinfo/wglinfo code by Brian Paul.
>
> There were more patches that added more things...
> https://urldefense.proofpoint.com/v1/url?u=http://patchwork.freedesktop.org/project/mesa/list/?q%3Dglxinfo&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%2BTLs8wadB%2BiIj9xpBY%3D%0A&m=qh2FdVIl72gi%2Fhwz75mTjfleJ80diEiyBBNfwzf8x8I%3D%0A&s=9b05ef0f33a63919108fb6039c1901f726be7b8b5e789d8fd556fc53e5b5e1e8

OK, can I at least get an R-b on this one?  Maybe you can update the 
other patches.


> BTW, is the intention of glxinfo -l to print all limits, or is there
> some filter on what's useful?

I think people have added limits on an as-needed basis in the past. 
I've been content with that.

-Brian


>
>>
>> Signed-off-by: Brian Paul <brianp@vmware.com>
>> ---
>>   src/xdemos/glinfo_common.c |   22 ++++++++++++++++++++++
>>   1 file changed, 22 insertions(+)
>>
>> diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
>> index e6517d7..4864f58 100644
>> --- a/src/xdemos/glinfo_common.c
>> +++ b/src/xdemos/glinfo_common.c
>> @@ -522,6 +522,28 @@ print_limits(const char *extensions, const char *oglstring, int version,
>>         { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
>>         { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
>>   #endif
>> +#if defined (GL_EXT_transform_feedback)
>> +     { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "GL_EXT_transform_feedback" },
>> +     { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "GL_EXT_transform_feedback" },
>> +     { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "GL_EXT_transform_feedback", },
>> +     { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "GL_EXT_transform_feedback" },
>> +#endif
>> +#if defined (GL_ARB_texture_buffer_object)
>> +      { 1, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_texture_buffer_object" },
>> +      { 1, GL_MAX_TEXTURE_BUFFER_SIZE, "GL_MAX_TEXTURE_BUFFER_SIZE", "GL_ARB_texture_buffer_object" },
>> +#endif
>> +#if defined (GL_ARB_uniform_buffer_object)
>> +      { 1, GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
>> +      { 1, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
>> +      { 1, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" , "GL_ARB_uniform_buffer_object" },
>> +      { 1, GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
>> +      { 1, GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", "GL_ARB_uniform_buffer_object" },
>> +      { 1, GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE", "GL_ARB_uniform_buffer_object" },
>> +      { 1, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
>> +      { 1, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
>> +      { 1, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
>> +      { 1, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_uniform_buffer_object" },
>> +#endif
>>         { 0, (GLenum) 0, NULL, NULL }
>>      };
>>      GLint i, max[2];
>> --
>> 1.7.10.4
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev@lists.freedesktop.org
>> https://urldefense.proofpoint.com/v1/url?u=http://lists.freedesktop.org/mailman/listinfo/mesa-dev&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%2BTLs8wadB%2BiIj9xpBY%3D%0A&m=qh2FdVIl72gi%2Fhwz75mTjfleJ80diEiyBBNfwzf8x8I%3D%0A&s=4ae3e738f9d92de12165d48f1ffaa29ce850c394c78718fdbdace4e45ce0ea8f