[Mesa-dev,v2,21/23] docs: mark "Geometry shader multiple streams" as done for i965

Submitted by Iago Toral Quiroga on June 18, 2014, 9:51 a.m.

Details

Message ID 1403085110-31168-22-git-send-email-itoral@igalia.com
State Superseded
Headers show

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Commit Message

Iago Toral Quiroga June 18, 2014, 9:51 a.m.
From: Samuel Iglesias Gonsalvez <siglesias@igalia.com>

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
---
 docs/GL3.txt | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

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diff --git a/docs/GL3.txt b/docs/GL3.txt
index a073562..a696e10 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -109,7 +109,7 @@  GL 4.0:
   - Packing/bitfield/conversion functions              DONE
   - Enhanced textureGather                             DONE
   - Geometry shader instancing                         DONE
-  - Geometry shader multiple streams                   not started
+  - Geometry shader multiple streams                   DONE (i965)
   - Enhanced per-sample shading                        DONE
   - Interpolation functions                            started
   - New overload resolution rules                      DONE