[Mesa-dev,06/18] glsl: Add methods to retrive a varying's name and streamId.

Submitted by Iago Toral Quiroga on June 11, 2014, 7:49 a.m.

Details

Message ID 1402472981-22428-7-git-send-email-itoral@igalia.com
State Accepted
Commit 1e1f071d25d67b7e82ac2248dbda419f992b10d7
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Commit Message

Iago Toral Quiroga June 11, 2014, 7:49 a.m.
---
 src/glsl/link_varyings.h | 10 ++++++++++
 1 file changed, 10 insertions(+)

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diff --git a/src/glsl/link_varyings.h b/src/glsl/link_varyings.h
index 4e485c3..167363e 100644
--- a/src/glsl/link_varyings.h
+++ b/src/glsl/link_varyings.h
@@ -112,6 +112,16 @@  public:
       return !this->next_buffer_separator && !this->skip_components;
    }
 
+   const char *name() const
+   {
+      return this->orig_name;
+   }
+
+   unsigned get_stream_id() const
+   {
+      return this->stream_id;
+   }
+
    /**
     * The total number of varying components taken up by this variable.  Only
     * valid if assign_location() has been called.