[05/10] drm/msm/gpu: Rearrange the code that collects the task during a hang

Submitted by Jordan Crouse on April 17, 2018, 10:44 p.m.

Details

Message ID 20180417224441.32355-6-jcrouse@codeaurora.org
State New
Headers show
Series "drm/msm: A" ( rev: 1 ) in DRI devel

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Commit Message

Jordan Crouse April 17, 2018, 10:44 p.m.
Do a bit of cleanup to prepare for upcoming changes to pass the
hanging task comm and cmdline to the crash dump function.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
---
 drivers/gpu/drm/msm/msm_gpu.c | 18 ++++++++++--------
 1 file changed, 10 insertions(+), 8 deletions(-)

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diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index 1c09acfb4028..2ca354047250 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -314,6 +314,7 @@  static void recover_worker(struct work_struct *work)
 	struct msm_drm_private *priv = dev->dev_private;
 	struct msm_gem_submit *submit;
 	struct msm_ringbuffer *cur_ring = gpu->funcs->active_ring(gpu);
+	char *comm = NULL, *cmd = NULL;
 	int i;
 
 	mutex_lock(&dev->struct_mutex);
@@ -327,7 +328,7 @@  static void recover_worker(struct work_struct *work)
 		rcu_read_lock();
 		task = pid_task(submit->pid, PIDTYPE_PID);
 		if (task) {
-			char *cmd;
+			comm = kstrdup(task->comm, GFP_KERNEL);
 
 			/*
 			 * So slightly annoying, in other paths like
@@ -342,20 +343,21 @@  static void recover_worker(struct work_struct *work)
 			mutex_unlock(&dev->struct_mutex);
 			cmd = kstrdup_quotable_cmdline(task, GFP_KERNEL);
 			mutex_lock(&dev->struct_mutex);
+		}
+		rcu_read_unlock();
 
+		if (comm && cmd) {
 			dev_err(dev->dev, "%s: offending task: %s (%s)\n",
-				gpu->name, task->comm, cmd);
+				gpu->name, comm, cmd);
 
 			msm_rd_dump_submit(priv->hangrd, submit,
-				"offending task: %s (%s)", task->comm, cmd);
-
-			kfree(cmd);
-		} else {
+				"offending task: %s (%s)", comm, cmd);
+		} else
 			msm_rd_dump_submit(priv->hangrd, submit, NULL);
-		}
-		rcu_read_unlock();
 	}
 
+	kfree(cmd);
+	kfree(comm);
 
 	/*
 	 * Update all the rings with the latest and greatest fence.. this