[07/15] fs-inout-index-two-level: remove unnecessary and incorrect varying

Submitted by Marek Olšák on March 26, 2018, 11:32 p.m.

Details

Message ID 20180326233255.18529-7-maraeo@gmail.com
State New
Headers show
Series "Series without cover letter" ( rev: 1 ) in Piglit

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Commit Message

Marek Olšák March 26, 2018, 11:32 p.m.
From: Nicolai Hähnle <nicolai.haehnle@amd.com>

---
 .../shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test  | 1 -
 1 file changed, 1 deletion(-)

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diff --git a/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test b/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test
index 684ccaa4f..df1c20a15 100644
--- a/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test
+++ b/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test
@@ -1,18 +1,17 @@ 
 [require]
 GLSL >= 1.20
 
 [vertex shader passthrough]
 
 [fragment shader]
 uniform int u = 1;
-varying vec4 color;
 
 void func(inout int i, inout int w[4], inout int x)
 {
   i = 0;
   for (int j = 0; j < 4; ++j)
     w[j] += j;
   x = 1;
 }
 
 void main()